Stories about politics

In Homer Vs the Sphinx everyone’s favorite minotaur beats a sphinx at the board-game which shapes nations, table-war. The sphinx can’t help but present her own weakness with a riddle, and Homer, the perfect protagonist, solves it on his third try.

What does it mean for a story to contain politics? As a tabletop RPG-player, to me a story with ‘politics’ is one which focuses on feuds between competing factions. Since The Minotaur’s Board-Game is inspired by tabletop war-games like Warhammer 40K, it’s natural to have themed groups in constant conflict.

I don’t write a lot of these ‘political’ stories. The Minotaur’s Board-Game is sort of my first try. But, hey, write what you don’t know! Let me retroactively justify my thought process focusing on Aria Twine, the character at the center of our wheel of virtue.

Aria Twine starts as a homeless orphan child and becomes queen of humanity. On the face of it, this is an inspirational tale, sort of a rags-to-riches story. In reality, Aria’s been exploited for her talent every step of the way, and she didn’t even want to be queen. How can a street-urchin like Aria refuse the exploitation which feeds her? Anthrapas roped in her disciple for decades.

In this light it’s easy to pity Aria, but Aria also exploits Homer. If Anthrapas’ exploitation of Aria justifies Aria’s exploitation of Homer, is Anthrapas excused by her own inescapable duty to protect humanity? My view of a political story has every character subject to something: Stephanie and Madam Victoria are under the elven queen, who fears dwarven war; the dwarfs work under the mysterious Mountain Swallower. The ancient memory of war motivates characters whether they like it or not.

The sphinx doesn’t want to serve anyone. She says she’s under nothing but her own nature. Her nature is her strength, by giving her invulnerability and imposing size, but her nature is her weakness, by freezing her in shade and compelling her to reveal that through riddles. I hope this links the sphinx’s riddle to political themes without seeming convoluted and janky. She literally can’t stand being in someone’s shadow. She’s a walking power-vacuum struggling to stay free.

In Red Mountain DanJay I compared all life to colossal anime robots piloted by thousands of people. The Minotaur’s Board-Game goes the opposite direction by comparing war to miniature board-games, making battles look like skirmishes between white blood cells and invading bacteria.

And in The Circular Pangolin the protagonist’s peculiar guide says

“The cactus is like all organisms: it transmutes foreign substances into its own flesh.”

From every cell’s semipermeable membrane to every cactus retaining moisture, and from every pilot of a giant anime robot to every fantasy race securing their borders, the nature of ‘politics’ and reality itself is a decomposition of phenomena into groups.

Homer the minotaur doesn’t fit easily into any group. Half man, half beast, he’s only allowed to fight for humanity because of his utility. But this utility makes Homer indispensable, giving him a rare upper hand against humanity’s queen: when he says his victory should count for animals everywhere, Anthrapas immediately concedes. Anthrapas knows Homer is the best option to protect humanity—and everything else—from dwarves. On her deathbed, she seems to tell Aria that protecting humanity is worth accepting the fantasy world’s diverse population.

But the seafolk figured out “togetherness” centuries ago. Emperor Shobai is a clam with crab legs married to a seahorse with a tentacled lobster-nephew. Unlike the surface world, where humans, elves, and dwarfs segregate themselves, the sea is a mishmash of incongruity, and it works. While landlubbers force their oddballs into the ‘wild wastes’ and then capture the best to exploit, the seafolk are unified oddballs, like the centaur, harpy, and sphinx. Maybe Namako ejected his intestines on purpose because seafolk see kindred spirits in the ostracized monsters.

Next chapter, Homer must confront the dwarven table-war robot, and Aria will take her place as humanity’s queen. Follow me if you’d like to catch it!

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Inspirations

In Homer VS the Dwarf Aria brings her minotaur to the market to sell him, but he proves a force to be reckoned with in a game of table-war.

In this commentary I want to talk about my inspirations for this story, and what I hope it becomes.

Although the idea of a minotaur following “twine” is obviously related to greek myth, and I feature my own twists on the typical gamut of fantasy races (elves, dwarfs), the biggest inspiration for The Minotaur’s Board-Game is the anime YuGiOh. I enjoyed the show as a kid, and while it becomes more ridiculous every time I remember it, I still look back fondly on the series with a campy nostalgia.

In YuGiOh, a boy with improbable hair is possessed by an ancient Egyptian pharaoh who’s great at card-games. He wins every card-game he comes across and saves the world with the luck of the draw. The audience is rarely worried about whether the pharaoh will win, and more eager to see how he wins.

I already spoiled this in the last commentary: Homer the minotaur will win all his table-war matches. He’s not possessed by a pharaoh or anything, but his outsider’s perspective will let him surprise his opponents. I don’t think there are so many table-war games in this story that the reader to get bored of seeing Homer win; I hope the reader will be eager to see how Homer turns the tables, and yet still be surprised when he does.

One major joke regarding YuGiOh, among people in the know, is that the characters basically ignore the card-game’s rules. Occasionally YuGi’s catapult-turtle launches Gaia the dragon-champion at his own swords of revealing light, or whatever, warping the rules to give our protagonist a win. I hope to sidestep this by making up my own game, table-war.

Table-war has few, if any, explicit rules. The gnomes, impeccable machine-creatures, arbitrate each match with their own undisclosed guidelines meant to recreate real life. This way I get to focus on the back-and-forth of combat instead of worrying about a concrete set of rules and whether my characters are following them. The structure of the game is based less on YuGiOh’s hand of trading cards, and more on Warhammer 40k’s table of miniatures; I’ve never played 40k, but its tiny warzones are a striking image.

Another inspiration is The Turk, a book about a 1700’s clockwork machine which played chess. Spoiler alert, it was a hoax: someone hid under the table and directed the machine’s movement. Today we’ve got Deep Blue and other powerful computers which can whup humanity’s ass at chess and basically any other board-game, but a clockwork machine is a still great symbol.

My original conception of this story would have Homer, the minotaur, forced into a box to operate a Turk-style table-war machine. Sort of a Pixar’s Ratatouille thing. I still like this idea, and maybe I’ll return to it, but I’ve decided to have Homer fight against a machine in the final chapters; he’ll face a The Turk/Deep Blue style robot to prove that his unique, creative perspective is more valuable than pure computational power.

Another inspiration is modern warfare. Long-gone are the days of trenches; today we have drones and satellites which abstract war, and the internet delivers propaganda at light-speed. Likewise, in my fictional world, there is no actual war, just table-war. No one dies in battle; their game-pieces die, and the real person they represent probably doesn’t know or care. Rather than diminishing the effects of war, I hope table-war lets my fantasy setting comment on the nature of leadership in our modern era. How do you command people? How do you relate to people you could send to die in your name?

Still, in terms of what I want the story to achieve, I mostly want to have fun writing, because I enjoy writing and I think it’s neat.

But besides myself, who am I aiming the story toward? Honestly, I’m not sure. I hope the story is appealing to all age-groups, but I think I’m writing for people not much younger than me (24) of any gender. I’m minimizing the swearing and adult themes, so maybe I could claim it’s for young adults and teens.

Anyway, thanks for reading. If you’d like to read more, check out the table of contents or follow my site to receive emails whenever I update.

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